Hi,
I just uploaded a couple of new patterns to the library. First,
- UtilityColorTemp.epe
is a small utility that converts color temperature to RGB over the range 1000k-6000k in a fairly efficient way. Might be useful for anybody whose pixelblaze is occasionally used for “normal” room lighting. I’m using it to make a high tech, completely overfeatured lighted bathroom mirror for my wife.
The other one… Jeff’s Perlin/Simplex Noise generator got me thinking about what other fractal-ish things I might do to make organic looking “plasma” effects.
- MidpointDisplacement1D.epe
uses a recursive midpoint displacement algorithm to generate a 1D heightmap which is then animated by “climbing” the gradient with hue. It’s fast – it takes 10s of milliseconds to generate a map at maximum recursion depth, and it doesn’t use much memory. It uses the new UI sliders (thanks, Wizard!!) to control map generation and animation, and can produce a wide variety of effects.