No rush in replying (purely theoretical for now, but I do have plans for future multiple items living in the same “virtual space” in an art project)
@wizard You said: Similar tricks can be done with 2D/3D patterns by creating pixel maps for just the segment, then translating + scaling the coordinates in render to “move” to what would be the segments location in a larger coordinate space.
Since the auto remap to 0…1 happens, how would you best suggest an offset to preserve the relative spacing?
Example: 2 units, one of which is “left” of the other… Item 1 gets told it’s pixels are -30 to 0, the 2nd gets 1-30 (let’s keep it 1d for simplicity, but same issue exists with 2d/3d coordinates and more so, much much less easy to adjust for.) On remapping, both get 0…1 remapped but lose their relative reference. (Both are 0…1) Is there a way to ensure both get mapped in a range of -30 to 30 so the 0…1 range is correct? (ie unit 1 has pixels from 0 to .5 and unit 2 gets pixels .5+ to 1)
Adding “ghost” pixels with the range extremes (ie add a phony pixel with 30 to unit 1, a phony pixel with -30 to unit 2) would fix this, but wondering if a better answer exists.