Hi @captain_morgan,
Good to hear from you!
So the trick is that your map is normalized to world units, values between 0 and 1. I did this so for 2 reasons. The first is so you don’t have to know and divide by the width to get a positional ratio for math based patterns. The second is that it makes patterns portable to any map/layout.
Of course the downside is if you want to know a pixel in integer position you have to multiply it back out, and be weary of rounding errors.
I plan to add a raster projection setup in v3, so you can have regular integer pixels, paint images and text, then project these onto an arbitrary pixel map.