Noise function?

That’s funny, I was just in a wikipedia hole last night on OpenSimplex, Worley noise, and diamond-square.

I don’t think these are based on Perlin noise, but check out the “plasma 3D” and “cube fire 3D” patterns in the pattern library. Both render down to 2D.

I think they’re based on the Plasma concept in the bidouille.org link in this post.

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