# PXLBLZ - New pixelblaze pattern editor/sandbox/IDE + 30 new patterns

**URL:** <https://forum.electromage.com/t/pxlblz-new-pixelblaze-pattern-editor-sandbox-ide-30-new-patterns/4710>\
**Category:** Show and Tell\
**Created:** [June 16, 2026, 9:09pm UTC](https://forum.electromage.com/t/pxlblz-new-pixelblaze-pattern-editor-sandbox-ide-30-new-patterns/4710 "2026-06-16T21:09:23Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![captainCat](https://forum.electromage.com/user_avatar/forum.electromage.com/captaincat/32/4087_2.png) [@captainCat](https://forum.electromage.com/u/captainCat)\
**Post date:** [June 16, 2026, 9:09pm UTC](https://forum.electromage.com/t/pxlblz-new-pixelblaze-pattern-editor-sandbox-ide-30-new-patterns/4710/1 "2026-06-16T21:09:23Z")

</div>

Hi folks. I’ve been working on a new IDE (integrated development environment) for Pixelblaze. There have been some feature ideas kicking around in my head for several years, and I finally got time to commit them to code. I started with some modest goals, but the project snowballed and I ended up building out almost all of my wishlist features in the end:

- Develop, debug, run and save patterns (no controller needed)
- Connect to controller, run/save patterns and maps, change settings and patterns vars
- Code editor with syntax checking, autocomplete, hover help, and background compilation
- Bundled code libraries that can be called from and compiled into your code (aka tree-shaking)
- First-class maps that can be named and stored in your browser
- Bench test harness and performance tuning guide
- 30 new patterns, including ShaderToy ports

I won’t repeat the entire [PXLBLZ Github repo README](https://github.com/jon-whiteroomsoftware/PXLBLZ-IDE) here - that’s the next level of detail about the project. You can also find the codebase and a technical reference to how the IDE is built if you’re curious.

But if you’re more like me, you’d probably stop reading at this point and [just launch the IDE](https://jon-whiteroomsoftware.github.io/PXLBLZ-IDE/).

I’m open to any and all feedback, even if it’s just to tell me you’re using it. But I will also take bug reports, feature requests and I’m open to PRs.

It’s great to see that there’s still energy around Pixelblaze. Tarball posted an [impressive pattern visualizer](https://forum.electromage.com/t/pattern-emulator-for-dev-without-hardware/4673) a couple of months ago and I’m hoping we see more folks continuing to add to the ecosystem.

Massive thanks to Ben Hencke for bringing this amazing little device into existence

 ![Screenshot 2026-06-16 at 9.33.05 PM](https://forum.electromage.com/uploads/default/original/2X/b/bd31f295ec50575f131fffd3271976404c13eaaf.jpeg)

 ![Screenshot 2026-06-16 at 9.23.34 PM](https://forum.electromage.com/uploads/default/original/2X/2/2128809d904c48fef99cfa52e07701fa4e1c4343.jpeg)

 ![Screenshot 2026-06-16 at 9.36.41 PM](https://forum.electromage.com/uploads/default/original/2X/9/96d01299cc1297277371fc9fe24213d2fe727b29.jpeg)

 ![Screenshot 2026-06-16 at 9.39.37 PM](https://forum.electromage.com/uploads/default/original/2X/a/ad2d609cfe2869745a5f327f5a33e5646614e63c.jpeg)

 ![Screenshot 2026-06-13 at 7.39.44 AM](https://forum.electromage.com/uploads/default/original/2X/d/d94a280515a1f04e4bf59ed1d11ab3a670b208eb.png)

 ![Screenshot 2026-06-13 at 7.42.12 AM](https://forum.electromage.com/uploads/default/original/2X/7/7037acbd36a418f2e644e8a37ef31ff36d74c72b.jpeg)

---

<div class="post-metadata">

**Author:** ![captainCat](https://forum.electromage.com/user_avatar/forum.electromage.com/captaincat/32/4087_2.png) [@captainCat](https://forum.electromage.com/u/captainCat)\
**Post date:** [July 10, 2026, 1:59pm UTC](https://forum.electromage.com/t/pxlblz-new-pixelblaze-pattern-editor-sandbox-ide-30-new-patterns/4710/2 "2026-07-10T13:59:20Z")

</div>

FYI: I’m currently building a version 2 and plan to launch it within 2 weeks. It will allow you to do some things with patterns that I have not seen done before… 🙀

It also moves PXLBLZ to a real SQL backend, so that all your work will be stored more durably than the current browser-baser storage.
