Really poor frame rates, I don't see what could be wrong?

Looks reasonably efficient for what it is, but looping over every comet for every pixel is pretty expensive. Claude has done its due diligence with stuff like // Cheapest check first: vertical distance but what you have here is essentially a ray tracer.

It would probably be faster to iterate over the comets and draw into a framebuffer array in beforeRender then just look up the value in render3D. You could even get the tails for free by attenuating the framebuffer as I do for ‘motion blur’ in these patterns: LEDaliClock matrix pattern - #10 by sorceror and Yet another approach to text rendering (WIP) - #23 by sorceror .

I would be interested to hear what Claude can make of this idea!

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