# Stop Frame Function

**URL:** <https://forum.electromage.com/t/stop-frame-function/1916>\
**Category:** Feature Ideas + Requests\
**Tags:** v3\
**Created:** [January 7, 2022, 5:27pm UTC](https://forum.electromage.com/t/stop-frame-function/1916 "2022-01-07T17:27:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![wizard](https://forum.electromage.com/user_avatar/forum.electromage.com/wizard/32/4_2.png) [@wizard](https://forum.electromage.com/u/wizard)\
**Post date:** [January 7, 2022, 5:29pm UTC](https://forum.electromage.com/t/stop-frame-function/1916/2 "2022-01-07T17:29:20Z")

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> [@Input needed: functions wishlist](https://forum.electromage.com/t/input-needed-functions-wishlist/806/73):
>
> Transparent shims may not be so easy due to how the built-ins work and IDs get defined and resolved. For timing, I would encourage using time() and delta from beforeRender rather than frame by frame based animations whenever possible. Features will be added that will change FPS dynamically such as cross fading between patterns (might slow down FPS), multi-segmenting, or even parallelization of rendering on additional cores. As a work-around for frame by frame animations, patterns could detect …

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