2D mapping offset

Burning man project in progress. I’m making 16 teeth which will be part of an Angler Fish mouth that folks can step inside.

My plan is to create a 6 x 38pixel 2d matrix, and then use JST splitters to make each of the 4 jaws identical. I think this will give it a really nice mirroring and depth.

I’m using the default 2D mapper Matrix example, modified to 6 rows vs 8.

This video is playing the 2d/3d Sweep pattern, and you can see the Y axis is sequential instead of uniform across the matrix, and the X axis appears to be multiplied by 3 and fractured. It’s easier to see than describe:

Thanks wizards in advance

I think you want to turn zigzag off, and your x and y are flipped. That is you have horizontal runs of 38, not 6 pixels.

Yes, that’s exactly it - working perfectly now!!

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