3D Mapping a Dodecahedron

So here’s some helping for the labeling and the math we’ll do:

Use the “net map” to label A-L, and then number the edges in order, and post a photo of that, so we know the right order (we actually care about the edge from vertex to vertex but that’ll be clear)

Then the math of a dododeca is described in the Cartesian Coordinates section, and basically since the mapper will reorganize everything into a 0…1 format, we can do the -1,-1,-1 (etc) format and PB will magically turn that into the right values for itself. So we’ll just pick each of the 30 edges, and figure out 20 spots equally in between it’s two ends (which the math is known for), and bingo, we’ll have all 30x20 (or 600 pixels) mapped, but as I said, order matters first.

I’ll happily write up the mapper (since I’ll make it generic for other polyhedral in same way).

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