wizard
2
Hi @Wildersrobles,
See this post for discussion and code:
The idea is that you’d check the index in the render function and do something different. e.g.
export function render(index) {
if (index < 2) {
hsv(.75,1,1);
} else {
v = pixels[index]
v = v*v*v
hsv(.0, 1, v)
}
}
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