This is my new skateboard helmet, I’ll be wearing it daily – It’d truly brighten my night (pun intended) as piece of playa magic and serendipity if someone saw this post, saw the helmet on the open playa, and came up and said hello.
It uses basically all the techniques I documented a few weeks ago in my beginner tutorial on this forum, but… then gets a lot more complicated when I decided custom design (with help from friends) and 3-D print LED diffusers, which I can share the STL files for if there’s interest – they’re designed to work for the very popular right now pebble string lights, which are used in this project.
The demo footage is using a palette based version of three patterns: Xorcery, Spiral Twirls 2D, and Pulse 2D, with the 3D shape of the helmet simplified to a 2D map.
I’m also co-leading a camp, Bubble TEAse, 9&C, serving bubble milk tea, 2-4 PM Monday to Friday; feel free to come by.
It has a sensor expansion board installed – in the “no Burning Man Project is ever finished” sense, it’s not currently using it. I had big aspirations of doing a sound reactive or motion based pattern – if anyone has sample code that would work for a piece like this, feel free to suggest ideas. @hbeck , I had saved a post from you with a sound reactive pattern that might work, but couldn’t find the actual PixelBlaze code in your GitHub; if you finish that code section, let me know, and thanks!
*P.S. – @zranger1 (and @wizard ) – this is the project I used as the core test bed for all of the pattern code I was building into my beginner tutorial – it uses… basically every new PixelBlaze feature over the last year!