Has anyone played around with this algorithm before? Looks like it might be a pretty interesting one to explore, especially given the simplicity of it:
Not sure how compatible it’ll be with the PB’s fixed point rather than integer arithmetic though. I’m away from my desk for the next week or so but will hopefully have a little time to play with it after that; if I come up with anything interesting I’ll be sure to report back!
Edit: a shadertoy example Shader - Shadertoy BETA