Porting GLSL Shaders: Example #0

just added this comment elsewhere, but also related to the above

(moved the below to here, as more relevant)

@zranger1,

You might find this useful, and I’m thinking it’s a good basis of a ‘library of shapes’

It’s basically a collection of GLSL code meant to start simple and stack into more complexity. Good for learning, but I’m thinking it’s also a perfect thing to port to PB. Imagine making a PB pattern that implements all of these: A PixelBlazeSpiritDeck pattern.

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