Hey Anthony! Happy to help optimize code for efficiency (I’ve done some radial projects where I sometimes want it polar: specify a radial or radius) or sometimes Cartesian.
First, I was wondering if you’ve seen/snagged the F64 maps Jason provided on his site? Then adding the sides as a 3D cylinder might be more approachable:
https://www.evilgeniuslabs.org/fibonacci64#pixelblaze-maps
To help with efficiency, maybe you pick and use one primary mapping in the map tab, and the have a transform from there when you want to access it a different way.